You can use a combination of both to achieve just the right result. The effect of Hold-structure is uniform throughout the surface, while with Sub-structure it is non-linear, which will often result in a more natural look. This parameter causes a surface to tend to maintain its original shape, like gelatin does when it jiggles. In order to simulate elastic three-dimensional motions, such as a lump of gelatin, a Hold-structure needs to be used. Hold-Structure - because a pure elastic body model simulates only the surface structure, it is limited to two-dimensional motions, such as a bed sheet.The higher the value, the more the form will have a tendency to keep its shape. When the Sub-structure value is non-zero, the auxiliary form is applied. Substructure applied to the quadrangles of a mesh. The Sub-structure mitigates the tendencies to bend and to resist bending in certain directions. When Sub-Structure is used on a square mesh, it creates something that looks like two triangular polygons placed on top of each other in opposite directions. However, this reinforcement can require a high Sub-Structure setting that can take longer to calculate. This can improve your results with a two-dimensional object (i.e., one with no thickness) making it act as if it has some thickness. To prevent distortion, you can apply an auxiliary form, called a Sub-structure, to restrict the instability of the surface.
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